A true measure of skill and determination... let
battle commence!
Product Information
Unreal Tournament 2004 is a multiplayer first person shooter that combines the
kill-or-be-killed experience of gladiatorial combat with cutting-edge
technology. Ten game modes - both team-based and "every man for
himself" -- provide even the most hardcore gamer with palm-sweating
challenges through unbelievably detailed indoor arenas and vast outdoor
environments. As the ultimate techno-gladiator of the future, players will take
their fates into their hands, battling against up to 32 other players online in
action-packed, frag-filled arenas.
It's the year 2362. The most anticipated Tournament ever is about to take place,
dwarfing the spectacle and drama of previous events. The finest competitors ever
assembled prepare to lay waste to their opponents and claim the Tournament
Trophy for themselves.
Activities Include
There are currently seven default modes of combat in Unreal Tournament 2004. Additional game modes may be added as development nears completion.
Assault (New in UT2004)
Assault mode returns! Redesigned for UT2004, this fan-favorite mode sees teams
face-off to defend and attack fortified bases, from fast-moving trains,
barreling across an arid alien desert to a Skaarj mother ship, poised to attack
the human home world.
Onslaught (New in UT2004)
Onslaught mode takes team combat to the next level! Opposing teams are pitted
against each other to capture and hold strategic points in order to attack and
destroy the enemy power core. Taking place in massive outdoor environments, here
is where vehicular combat comes into its own. Flying and driving machines take
combatants to the frontline and gigantic mobile battle stations serve as a
platform from which to launch devastating attacks.
Deathmatch
Players are pitted against each other in a balls-to-the-wall free-for-all.
Anything goes. The one with the most kills wins.
Team Deathmatch
Join your teammates in the quest for battlefield supremacy. The team that kills
the most enemy players is judged the winner.
Capture The Flag
Each level has two team flags. In order to score, one team must penetrate the
opposing team's defenses, 'Capture the Flag' and return it to their home team's
flag. If the flag carrier is killed, the flag drops to the ground for anyone to
pick up. If your team's flag is taken, it must be returned before your team can
take the opposing team's flag.
Double Domination
Each level has 2 Domination Points. In order to score, you must 'capture' each
Control Point (by running over it) and keep them in your team's possession for
10 seconds. After scoring, the Control Points reset to neutral and will become
available to Dominate again after another 10 seconds.
Bombing Run
Each level has one ball in the middle of the play field. The objective is to
pick up the ball, deliver it to the enemy base and fire it through their goal.
You must also defend your own goal to prevent the enemy from scoring. The ball
is dropped when a player is killed and can then be picked up by anyone on either
team.
Mutant
The player who makes the first frag becomes the mutant and is immediately
equipped with all weapons, extra ammo, invisibility, agility and berserk.
However, the mutant's health slowly decreases and can only be replenished by
fragging other players. Once there is a "mutant," all other players
are charged with hunting him down. Points are scored only by the mutant when
they frag other players. As an optional twist, the player with the lowest score
becomes the BottomFeeder -- he can frag other players who are not the mutant and
receive points. As soon as his score isn't the lowest, a new player becomes the
BottomFeeder.
Last Man Standing
This is similar to the Last Man Standing mode in the original Unreal Tournament.
Players regenerate health when they frag an opponent. If a player stands in one
place for too long, they will be revealed to other players as a camper and their
location will appear on all opponent's displays.
Invasion
In this game type, players band together to defend against waves of incoming
monsters -- including many of the monsters from the original Unreal. Players
cannot respawn if they die during a wave, but as long as one player makes it to
the end of a wave alive, everyone respawns for the next wave.
Product Features
Vehicles
Rev-up and ride out in an array of land-, air-, and space-based vehicles that
play critical roles in a successful combat strategy in Assault and Onslaught.
With vehicles ranging from single man fighters to five man behemoths, Unreal
Tournament 2004 provides players with plenty of choices when shopping for a
mechanized implement of destruction.
Levels
More than 95 maps will be available immediately, including more than 45 brand
new maps for all existing game play modes as well as new modes of play. Vast
outdoor environments, deep space combat areas and tightly packed indoor
techno-arenas are all waiting for the latest entrants to the Tournament.
Weapons
The entire smorgasbord of frag-dealing weaponry from Unreal Tournament 2003
returns for the experienced player to wield masterfully against new contestants.
Those armaments are joined by three new implements of doom: the Mine layer,
which disperses spider-like bombs that chase and harass any enemy that comes
within range; the anti vehicle rocket launcher, or AVRiL, which deals out a
payload of massive rockets tuned to seek and destroy enemy mechanized units; the
Grenade Launcher, which launches timed explosives that will bounce on the ground
and stick to enemies and enemy vehicles, only to be triggered by the weapons
altfire command; and, the return of the notorious Sniper Rifle from the original
Unreal tournament, completely redesigned and upgraded to make heads roll.
New Characters
Unreal Tournament 2004 introduces 32 new characters on four new teams: The human
Thunder Crash, lead by Tournament hero, Malcolm; the Robotic Corrupt, lead by an
upgraded Xan Kriegor; the Iron Skull, a team of merciless Skaarj warriors; and
the Hellions -- wreckless human mercenaries and pirates who delight in the
thrill of the kill.
New Technology
Unreal Tournament not only brings new content for hardcore fans to relish, it
also delivers a tremendous technology update over its predecessor, delivering a
faster, slicker, deeper experience than ever before. New technological features
include:
Product Highlights
The Tournament 2362 has a cast of characters unequaled in its 25 year history.
The Corrupt: Xan Kriegor was long regarded as invincible, until Malcolm defeated him in the fourth officially recognized Tournament finals. After a long hiatus, he has returned to lead the Liandri team, The Corrupt, back to the championship. Xan is sitting out the early rounds, which he perceives as beneath his attention.
Thunder Crash: Following his well publicized break-up with long-time teammates Brock and Lauren, Malcolm has returned to lead his old team, Thunder Crash. Malcolm is currently rehabilitating an injury sustained in last year's championship match, but he is expected to be healthy in time for the Tournament Finals.
Iron Guard: Brock and Lauren joined forces with Malcolm during his reign as Tournament champion. Infighting and recrimination over their stunning defeat in last year's Tournament led to the dissolution of that team. Now, Brock and Lauren have returned leading their old team, the Iron Guard.
Juggernauts: Gorge is determined to prove that his one year reign as Tournament Champion is no fluke, and he has re-assembled the Juggernaut team he led to the championship. Axon Research Corporation has made armor and bio-genetic upgrades to the Juggernauts design for this year's Tournament.
Iron Skull: This year, the Skaarj Empire is represented by the Iron Skull clan, who seek to regain honor after long being held responsible for the loss of the Skaarj Mothership during the Human/Skaarj wars.
Sun Blade: Sun Blade is comprised of former Temple Guardians and veterans of the Desert Legion. They see victory in the Tournament as their only hope for burial and eternal life in the Valley of Kings on Luxor IV.
Super Nova: Super Nova, a team of mercenaries from the Seventh Mercenary Fleet, has entered the Tournament to pay off their debts to the Izanagi Corporation.
Black Legion: The Black Legion is made up of the hideously deformed subjects of weaponized genetic mutation tests. This year, they have a new leader, Abaddon, the current pinnacle of achievement of this line of experiments.
Fire Storm: The Mokara are respected and feared as warriors. The Mokara's elite fighting unit, Fire Storm, sends a team of their best soldiers to the Tournament each year.
Hellions: Once feared and reviled throughout human space as pirates and renegades, the Hellions seek to gain respectability as a mercenary outfit. They've entered the Tournament to demonstrate their capabilities to potential customers.
Blood Fist: The only team in the Tournament acknowledged to be entirely cybernetic, Blood Fist warriors have their programming upgraded each year, and have become more and more lethal.
Goliath: With the success of Gorge's Juggernauts in last year's
Tournament, Axon Research Corporation is now sponsoring Goliath in hopes of
producing an all Juggernaut finals.
Minimum Requirements
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